There are precious few power-ups to be found, aside from a variety of health-restoratives. Instead it is through the fighting itself that Die by the Sword offers its main challenge. The creatures faced may approach only cautiously, or attempt to move around the player, and may have more than one attack animation.
Some may even turn and run for a time if disarmed a phrase which in this game, as has been suggested, takes on quite a literal meaning The player's movement is handled simply.
The 'w' and 's' keys move Enric forward and backwards, while the 'q' and 'e' keys have him step to the left and right, and the 'a' and 'd' keys turn him left and right. There is a jump key and a crouch key the former of which holds him in a crouch until release of the key has him leap up , and a key which instructs Enric to attempt to climb onto an object. When his sword is sheathed by yet another key, there is one more to instruct him to interact with the world, such as in picking up an item, opening a door or pulling a lever.
This, however, should not sound terribly unfamiliar to action gamers. It is the combat controls that can be another story. There are two modes of control for combat. Firstly, for those who wish to use a perhaps simpler-to-use system, there is also the "arcade" mode, which makes use of a simplified set of combat controls, in which three keys map to three predefined swings a high, middle and and overhead slash , while three others define three blocking moves.
Under this system the player is given more direct control over Enric's sword-arm than in the arcade mode. Instead of a single button being responsible for an entire sword stroke, the controls one can choose to use the numeric keypad, mouse, or a joystick command the position of the sword arm. For instance, when using the keypad, pressing the '9' key has Enric move his sword to a high position, with his shoulder turned to his right the sword ending up behind him.
Similarly, pressing the '1' key has him move his sword to a low position on his left. Of course, neither position alone does much although one could try to charge the monsters with one's sword held in one position, it's not recommended - rather, it is when one key is used after the other that things become interesting.
If, having held the '9' key, that key is released and the '1' key pressed immediately afterwards, Enric's sword moves from one position to the next in an arc - an arc that, properly timed to catch a foe's flesh, should do them damage. Furthermore, under both arcade and VSIM modes, the damage done by a given sword-stroke seems to be related to the relative speed of the blade to the foe that it strikes. For instance, a downward cut made on the drop from a jump should do more damage than a downward cut made while standing still.
Unfortunately, the VSIM system is also a control mechanism that I, at least, found difficult to come to grips, at least within a fairly short period of time. Rather, this would seem to me to be a control mechanism for those patient enough to learn its proper use and, more importantly, I think, become accustomed to its use. I suspect, however, that if one were to take the time to master the system, it could provide a very powerful means to varied, effective attacks that could be useful in both the single player modes and the multiplayer.
Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Another very impressive feature is the awesome audio of DBTS. The timing and quality of the sound effects is awesome; I actually winced in pain many times while hacking or getting hacked.
Background sounds and ambient noises are also done well and add to the atmosphere. I save the best for last, and that is the voices. Usually I get bored of characters saying stuff all the time … it gets repetitive and seems senseless. I must say that in DBTS it was so much fun to listen to my character mock the enemy with his hilarious Scottish accent.
What a riot! Very straightforward, no problems. The manual was thin, but no matter, I forgot the manual the minute I had a rabid Orc swinging at my noggin. DBTS breaks new ground with a game that goes beyond the norm with detail and playability. Never before has sword-fighting come to life on the PC quite like this.
I must say the potential for growth with this engine and design are very promising. While DBTS succeeds in being a great, detailed action game, it lacks depth and also could improve on some control and viewing issues. But I know it is what it is and the designers did not mean for it to be more … but I hope I gave someone are you listening, Interplay? If you are at all interested in a great, gory, detailed action game, this is it. Browse games Game Portals. Die By the Sword. Install Game.
The game's plot is loosely based on Arthurian legends; this was the second game from Psygnosis that was based on this theme, the first being The Legend of Galahad. The player takes on the role of Sir Gawain, a young knight of Arthur struggling to uphold virtues of the kingdom.
Gawain's quest is to stop Morgan le Fay, the Arthur's beautiful half-sister who is secretly an evil sorceress, before she can wreak destruction on Camelot. Morgana plots to reveal Lancelotand Lady Guinevere's affair to the world, thus overthrowing Arthur and seizing power. Early during the course of the game, Gawain discovers her plan and warns the king.
Having been banished from Camelot, Morgana then attempts to kill Arthur before vanishing, prompting Merlin the magician to send Gawain off to get rid of her once and for all.
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